At this point I’ll likely just call it Glowquest as the rework has for sure replaced the original brainstorm/prototype. That’s what early playtests and attempts are for! Anyway here are a bunch of documents that I’m going to use for my next group playtest at the end of the month:
So yeah I’m really liking the changes and streamlining so far. Moving to cards has really helped cut down an overwhelming list of options (like 200+) on what you can buy/build/equip/learn into a simple choice between 3 cards at the moment.
My planned playtest near the end of the month will really put the game through it’s strides, so that should be cool.