I’ve been wanting to wrap up White Line Fever for a bit here, since after my rework to a more “push your luck” style I’ve really enjoyed my playtests of it. Plus there’s something satisfying about having your own car combat game. I’m even MORE motivated now since I’ve sunk a bit of time in the recently released computer game Dark Future: Blood Red States, which I honestly thought would never come out but they pulled it together pretty well. So all those guns on cars and explosions got my psyched. I never played the original boardgame, but I’ve read through the rulebook and all expansions. Pretty standard 1980s fare from Games Workshop in the sense of being clunky and awkward but with a lot of heart and a certain “feel” that modern games don’t normally have.
Anyway I took my Glowquest approach to White Line Fever, wherein I trim any fat to make a good, basic core ruleset, and plan for future expansions/add-ons. So I took out the “Barebones Mode”, which was intended to be paperless (no record sheets) and simplify the car building and stuff. I also removed the per-car abilities of Adrenaline and Lucky Hit. Otherwise I simplified Collisions to work the same whether car vs car or car vs obstacle, so no slight, hard to remember difference of -1 Speed compared to -2 Speed.
Besides that I’m going to add a Drift rule, to make those cases where you want to go ahead but slightly dodge terrain/obstacle a lot less awkward. And I also moved to the idea of keeping tokens for how many Maneuvers you’ve done in a round, so you can easily see what your next modifier would be if you want to Floor It.
As for future expansions the biggest one I want to do, and HAVE wanted to do in a game FOREVER, is to have a road trip campaign mode using real world road maps. Kind of like Jalopy…except, um, better. Maybe the old Car Wars idea of road Atlases and whatever the really good cross country campaign was called. Anyway it’d be fun to have a mix of resource management, route choosing, risk analysis, etc.
Speaking of Car Wars I wonder how their fabled Sixth Edition is going to work, or if it’ll ever come out.