White Line Fever progress – droppables and weapon tweaks

Really, really close on a finished version of White Line Fever now. My last chunk was testing Droppables and finishing their art and printable sheets. And then once everything is done I just need to take a bunch of in-game pictures for the diagrams in the rulebook.

There have been a few minor rule tweaks to clarify and simplify the rules (no more Reverse driving, for example). I clarified some line of sight/arc measuring, updated and renamed Outnumbered for multiple players, etc.

As for Droppables I went back and forth on the size of them, and ended up with a 3″x3″ square. So same length as a standard Hot Wheels, but wider. The original idea of 2″x2″ was too small and ineffective in practice, especially compared to shooting your main gun. 3″x3″ seems like a good compromise.


Testing Droppables, including the idea of placing up to three 2″ squares per use, which was hard to manage

I also tweaked the Droppable options themselves. I removed Barricade (which causes a Crash) because it was a bit boring, and why would you ever choose Oil (Spin Out) over it? I also changed almost every Droppable to do at least 2 damage as well as their effect. And what I’m most excited about is I added a “Gateway” which is a semi-positive Droppable as it lets you instantly move to ANOTHER Gateway droppable anywhere on the table. Could be pretty cool with a semi-organized team or a semi-joke match where everyone uses Gateways. Oh and I reworded Springboard to 5″ back, and a new Speedboost to go 5″ forward.

Speaking of weapons I tweaked some of the others, namely the Tank Cannon damages you after firing instead of pushing you back. Because it turns out being pushed back when trying to line up a bunch of shots isn’t a bad thing, haha. I changed the Push/Pull weapons to ignore line of sight as well, and removed the Shadowblaster, and added an Enforcer (the only 2 damage Secondary weapon).

On the campaign front I’ve had some luck figuring out a series of systems I like for it. Just need to firm everything up and then eventually I’ll put some “Open Road” rules up here.

Anyway should have White Line Fever all wrapped up before Christmas. In fact I’m going to play it tonight, woot!

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