What’s that? A new rulebook in the span of a day? That’s right, it was a productive time but I’ve put together a (probably over-ambitiously versioned) v0.9 of The Grand Adventure. It’s still missing Jobs (classes) and a character sheet, but that’s okay. The new dedicated listing page has some more info.
And here is The Grand Adventure rulebook (v0.9 PDF).
But basically I needed a more narrative, grid-less/board-less, kid friendly RPG for my nieces and nephews on my wife’s side. After a quick playtest and further refinements, The Grand Adventure is the result.
I can’t wait to play it all weekend with my own kids! And probably it and some Santorini next week with my nieces (because everyone seems to really love Santorini, enough so that we bought our own copy after giving it as a gift at Christmas).
At some point I’ll get back to games aimed at grown adults, since I’d like to finish up Glowquest. But I’m not in a huge rush, it’s nice to just be productive when I feel like it, and not try to force game design until it becomes a chore.