Rules
Flickin’ Cars With Guns Rules (PDF)
A little rough and unpolished but also check out the many “Detours” Optional Rules (PDF)
Original Blog
http://carswithguns.wordpress.com/
Board Game Geek
BGG Entry
BGG Discussion Thread
Concept
Physical dexterity game where players “flick” Hot Wheels cars and try to shoot each other. Very light and fun for large groups of all skill levels and ages. Originally I wrote this game as a Car Wars alternative when playing casually with friends at vacation houses, or other relaxed events with drinking involved.
The rules are 1-page and very accessible, as you just need Hot Wheels cars, six-sided dice, and a measuring tape. Because of the physical dexterity element all ages can play on a fairly even field. Each turn you flick your car twice, then you can shoot. Shooting is simple: measure distance to the target, up to 12″ away, and the amount is what you need to roll above on 2D6. So 8+ to hit at 8″, as an example.
I added a bunch of optional and variant rules called “Detours” which have quite a few fun elements. Such as making the game a drinking game, giving the first turn to the person with the longest commute, stunt bonuses to reward risky flicks, various terrain effects, a huge variety of guns, and playing cards as power ups that can be driven over.
The game had a terrific reception on Board Game Geek, with some fans even sending photos in (pictured above). I was really happy with the reception, and in my gut I always still consider trying to monetize some of my rules. But I haven’t yet, and generally discount the idea because I don’t want to turn my fun projects into work/job.
Lessons Learned
An accessible game in terms of both rules and components can achieve a lot more interest, and get players of all ages and skill levels involved.
This was my first physical dexterity game so I’m happy with the result. I like the balancing factor of flicking a car, as compared to measuring or using angles to turn, which would more or less discount a kid ever beating an adult.
Also this game taught me that fun/goofy/tongue-in-cheek elements are okay, specifically the different ways to choose first player. In a way I need to remind myself that a “casual” game is okay and shouldn’t be looked down on.
And finally I had a hoot trying to fit the rules onto 1 page, but I think the result is worth it.