Well I have tentatively named the rework In the Mech Hotseat (that goes to the new game page for it), to try to convey that you’re really managing the Mech, and allude to how important heat management is. The name is likely to change though as it doesn’t roll off the tongue and isn’t super memorable (compared to the likes of Glowquest and Echo Death!).
Progress is going well, and I’m nearly at the point of my playtests just being playing the game for fun, which is a good sign.
The game page has more detailed information, background, etc. But a brief summary is you still use the paper maps from Battletech, and your vast mini collection for Mechs, but the focus is on 1vs1 duels and how to make them interesting and compelling. Which is achieved by having a dice placement/allocation minigame to represent power/heat management. You can maybe get the idea from the rough sheet examples above, where you can see slots to place dice to do different stuff.
I think the biggest hurdle will be balancing and tweaking all the Subsystems, especially once Covid clears up well enough that I can playtest face-to-face with friends and see the crazy, unbalanced custom designs they come up with. The core rules are feeling pretty solid now I think.