Remember the old Star Wars sheet and how I mentioned wanting to use a proper futuristic sci-fi font? Well I found a good match. Of course the iconic Star Wars font worked for the bigger sections, but there isn’t really a smaller or standard font in that setting. I ended up using JLS Data Gothic. I also moved a few images around and tweaked some spacing (mainly total Stamina is now centered). All in all that little bit of extra effort has really made the sheet pop:
Tag: Star Wars
So after my last Star Wars themed game of Party of Light with 2 nieces and 2 cousins I realized the character sheet has a few problems that consistently come up. First of all though the game session went well. The kids were a bit rowdy and energetic, as is to be expected from kids, but they all had fun. Not sure how well the Star Wars theme came across since they weren’t as familiar with it as I expected (as they had all seen at least the original trilogy). So some of the players might have fit better with the standard medieval fantasy approach.
Anyway here’s the new sheet integrated with the rulebook: Party of Light (v2.1)
And here’s how it looks:(for reference the old one looked like this)
The changes are purely from experience and feedback I saw with the players. First of all everyone got confused that “Speed” was on the same row (and had the same style) as Might/Mind/Magic. They all thought it was an option for their Best/Worst stat. So I instead moved Speed down a row, and put the Damage dice instead (since the kids tend to like to line up the dice on their sheet, and there was no place for the D4). I also expanded the Stamina section since kids write really big, and it’s a hassle for them to erase. I shrunk the Backstory a bit to fit this. Otherwise just minor changes like lining up the background pictures a bit differently.
Another lesson I learned was kids love maps. We had a few scenes without maps during the Star Wars game, and they weren’t nearly as invested, and even asked “do we have anymore maps?” “when is the next map?”. So although it’s much more preparation (I’ve been spoiled by Fickle RPG!) to draw maps, and results in a more linear session, it’s definitely worth it to them.
I did a fun little re-skin of Party of Light, my light game meant for teaching kids the basics of RPGs. Previously the game was your typical medieval fantasy setting. I made a Star Wars version with the same mechanics, but a more sci-fi looking character sheet. This was because I’m aiming to play the game with my nieces and my cousin’s kids sometime soon, and Star Wars seemed like a pretty universally known setting. Plus it’ll be fun to try something where Magic isn’t a factor, and shooting, outsmarting, and using more mundane approaches to problems will work. Although the Force is in the game, it certainly has more limits and restrictions on what can be done.
And the actual Party of Light (Star Wars version) rulebook and character sheet download.
This time I might not use so many battle maps, since those are a lot of work to prep and really restrict the path of the story. I had a huge backlog of fantasy style ones from various D&D campaigns, but I have very few for Star Wars, so I’d have to make them all. My previous Star Wars RPG experience was running an Edge of the Empire campaign for ~6 months, and being a player in an Age of Rebellion campaign for less time than that.
Here’s my notes document for the game I plan to run for the above crowd. Should be a fun time. Sometimes it’s hard for me to remember that an enemy like a Flame Beetle won’t seem tired and overdone to a bunch of kids who didn’t grow up playing Neverwinter Nights. I can basically re-use all the standard tropes and concepts and they will be new to them.
– Start on Ord Mantell (L-7) in Cargo Port H-3911, which is on a raised platform over a river of silt
— Has regular shuttles to the Jubilee Wheel
– Characters were all trying to board a shuttle for their own reasons
– Suddenly a Chadra-Fan (short bat race) named Pok comes rushing up and begs the characts to help him escape
– Says he has information important to the Rebellion
– As they decide they hear Stormtroopers approaching from further down the platform
– Ideally rush onto a shuttle to the Jubilee Wheel
– Learn more about Pok on the flight, he says he has a data stick containing a new Imperial spaceship design
— Ship design is the “Cairo Class Destroyer”
– He needs to get the information to Kashyyk, home of the Wookies, to a friend Shew’hrruk
– Need to evade capture and get/charter a ship on Jubilee Wheel
– Get a Wayfarer class ship (use old EoTE map)
– Can choose to fly a shorter route across wild space (generally more dangerous), or along known hyperspace lanes (higher chance of Imperials)
— Wild space: Engine malfunction, have to land on a remote jungle planet Aleen, wander and find a camp of Silas Hadlock, who is dead, and his droid servants have been carrying on trying to survive. A flock of Ravenbeast (violet fur, horned, jump/glide) have been harassing the camp. Droids can fix spaceship if heroes clear Ravenbeast camp
— Hyperspace lanes: Need to refuel on Tanaab (agricultural planet), Imperial entanglements, fight in a cantina while ship is being refueled?
– In either case Pok dies or is gravely injured?
BOUNTY HUNTERS (can be dropped for time)
– On the next leg to Kashyyk bounty hunters on a Harpoon class ship overtake the Wayfarer and board. Right as they are recalculating a jump to Hyperspace.
– Fight on the Wayfarer
– Reach Kashyyk next, Shew’hrruk is hunting in the Shadowlands
— If pressed for time just find Shew’hrruk right away
– Descend to try to find him, end up fighting a giant Flame Beetle with Shew’hrruk, then give him information
Two fun settings for Fickle RPG for you today! They both have a custom character sheet, and I think the Fallout one might be the best I’ve done so far. The fonts and Vault Boy imagery really pop.
As for the settings, I ran a 4-5 session mini-campaign for Star Wars. Lots of planet hopping, and a nice payoff in the end. For Fallout I’m mostly used to Fallout 1 & 2, and my friends are more familiar with Fallout 3 & 4, so we did sort of a mix. That setting was used for a one-off, which went really well and I think captured lots of Fallout-y things.
Also they had some of the better Luck Dice re-themes: Force Dice for Star Wars (naturally), and VATS Dice for Fallout.
Anyway here are the setting notes, including the custom character sheets:
I’ve also updated the main Fickle RPG page to keep these settings organized and make it a bit easier for new players to use existing materials and sheets.
Download the Star Wars themed Fickle RPG character sheet:
For a couple of Star Wars themed sessions of Fickle RPG I’m gonna play. A little more image heavy, and I still want a better themed sub font instead of the default, but yeah pretty happy overall. Always helps to go that extra mile.